Currencies in My Singing Monsters

Ever wondered why some players in My Singing Monsters seem to have an endless supply of resources, while others struggle to keep their monsters fed? The secret lies in mastering the game’s diverse currency system, and I’m here to unveil these melodious mysteries!

Currency in My Singing Monsters.

In the whimsical world of My Singing Monsters, your success hinges not just on your musical prowess but also on how well you juggle various types of in-game currencies. From the humble coin to the elusive diamond, each currency plays a unique tune in the symphony of your game.

All Types of Currencies in My Singing Monsters: Wiki

Imagine a game where every action you take resonates like a well-strummed chord, where your strategic decisions lead to a crescendo of success. That’s what mastering the currency in My Singing Monsters feels like. It’s not just about collecting resources; it’s about creating a harmony that elevates your gameplay to an art form.

Exchange in Spend Receive Rate Notes
Market 50 1,200,000 (Level 10) 24,000 / Level 10
The Diamonds-to-Coins exchange is level-dependent.
The exact formula for amount of Coins received for 50 is 1,000,000 + 20,000 * (Level – 1)
Market 50 1,500,000 (Level 25) 30,000 / Level 25
Market 50 2,000,000 (Level 50) 40,000 / Level 50
Market 50 2,500,000 (Level 75) 50,000 / Level 75
Market 1
3
6
1st
2nd
3rd
1 /
0.333 /
0.1667 /
Cost increases per exchange to a maximum of 50 /. See the Relics article for details.
After 1-2 Relics, this method of exchange is discouraged.
Market 500,000 50 0.001 / While not a great exchange rate, higher level players who have little reason to spend Coins may find this option attractive for feeding in a competitive Tribe, as the rate is slightly better than feeding on Tribal Island with Coins directly.
Market 50 100 2 /
Bakery 50 5 0.1 / The basic rate holds true for all Treats.
Bakery 1 500 500 / Donuts
Speeding up the Bakery process, and ignoring the Coin cost, turns a Bakery into a Diamonds-to-Treats exchange option, just not a very good one for all except the Cake and Big Salad.
If Diamonds are also exchanged for the initial Coin cost, it becomes a terrible option. In short: only do this if you need the Treats immediately.
Bakery 3 1,500 500 / Ice Cream
Bakery 6 7,500 1,250 / Pizza
Bakery 12 50,000 4,166 / Pie
Bakery 24 100,000 4,166 / Turkey
Bakery 48 500,000 10,416 / Cake
Bakery 48 1,000,000 20,833 / Big Salad
Spin Wheel 2 approximately 10,500 ~5,250 / Spin Wheel exchanges are statistical averages over many spins. While you shouldn’t rely on the Spin Wheel as a method of exchange, it can be an alternative to others, such as the Diamonds-to-Relics exchange in the Market.

Other than time spent, this option is a worse compared to exchanging Diamonds for Coins, and then Baking the desired Treats.

Spin Wheel 2 approximately 0.22 0.11 / This is a better exchange than the Market after 2-3 exchanges, due to the rapidly increasing cost there.
Spin Wheel 2 approximately 0.04 0.02 / There is no other form of exchange for Keys other than IAPs.
Nursery Ticket 10 220,000 (max) 22,000 / (max) The Nursery Scratch Ticket allows you to win a Monster. The highest value Monsters that can be won are the Natural Quads, and Seasonal Monsters, which you will only get very rarely. Even with this highest value, the exchange rate is poor compared to exchanging in the Market.
Buying/Selling 10 100,000 10,000 / While you really shouldn’t try to get Coins by spending Relics, buying Kayna/Werdos and then selling them for Coins is one way to do so.
Buying/Selling 100 (Werdos) 1,000,000 10,000 /
Sales Event (50% sale) 1 1.5 1.5 / A quirk of sales events allows you to profit by buying while the item is on sale, and selling it when the sale event is over.
Example: An item costs 1,000 . On sale at 50% it will be 500 . When the sale ends, it can be sold for 750 , a profit of 250 .
Sales Event (75% sale) 1 3 3 / Example: An item costs 1,000 . On sale at 75% it will be 250 . When the sale ends, it can be sold for 750 , a profit of 500 .
Market 30,000 1 0.0000333 / Shard Exchange was removed from the game. It was available in the Ethereal Island and Magical Sanctum Markets.

While again not a great exchange rate, those with excess shards were able to get some extra diamonds.

Coins

Think of coins as the steady rhythm that keeps your game moving. They’re essential for basic needs like feeding your monsters and expanding your islands.

Diamonds

Diamonds are your tempo changers. Use them wisely to accelerate growth or unlock special items. But remember, they’re rare, so each diamond spent should hit the right note.

Treats

Treats are your nurturing notes, crucial for leveling up your monsters. The higher the level, the sweeter the music they produce.

Shards

Exclusive to Ethereal Island, shards are like the high notes in a song – rare and impactful. They unlock unique elements and advance your play on specific islands.

Starpower

Earned through your performances on Tribal Island, starpower is like receiving a standing ovation. It unlocks exclusive items, making your island stand out.

Keys

Like finding the perfect chord, keys unlock new monsters and opportunities. They’re a testament to your networking skills, often gifted by friends.

Relics

Relics are your link to the past, offering access to unique monsters. Treat them like a rare vinyl record – valuable and irreplaceable.

Medals

Earned in The Colossingum, medals symbolize your prowess and strategy in battle. They’re your badges of honor, showcasing your competitive edge.

What is the currency in My Singing Monsters? Worth it

Now that you know the symphony of currencies in My Singing Monsters, how will you conduct your resources? Will you be a maestro of savings or a prodigy of spending? Share your strategies in the comments and let’s harmonize our gameplay experiences!

Mastering the currency in My Singing Monsters is like conducting an orchestra – each currency has its part to play, and when harmonized, they create a masterpiece. Start your musical journey today and see how far your strategic symphony can take you!